Category Archives: path of exile

Path of exile 3.1 Build for Marauder Chieftain

The Path of exile Chieftain focuses on dealing fire damage. Chieftain can do that either by himself or by way of totems which benefit from the defensive nodes within this tree. Within this Post PoeCurerncybuy List Path of Exile, 3.1 Marauder Chieftain Build With Flame Totem, Raise Zombie, Righteous Fire, Shockwave Totem Gems Skills for you,  PoeCurrencyBuy as an expert Poe Currency site, gives safe, rapid and low-priced Poe Orbs for you. With more than ten years of excellence, we’ve got served a considerable number of customers. In the event you are hesitating where to buy Poe Exalted Orb, PoeCurrencyBuy will likely be a good option.

[poe 3.1 Flame Totem] FLAME TOTEM CHIEFTAIN, MOM BM EB, All the things VIABLE budget + wealthy version 300k+ DPS

-MOM EB BM due to the fact This Build have ES on my mana counting as effective life pool, however, it can recharge since This Build use life to cast skills
-6 hyperlink priority : Flame Totem – Controlled Destruction – Elemental Focus – Fire Penetration – Inc Crits – Empower
-and superior enough can beat out Yokohama in clear speed, having said that not in single target DPS (wand provides more totem range should you choose to possess another one with Proj speed, also far more crit)
-try to prevent obtaining yet another element than fire on the wand; totems will kill themselves to reflect

MANDATORY UNIQUES: INFERNAL MANTLE (+1 fire gems and crit likelihood is so gg, also has superior es) charges like two alchemy if you would like to possess a single Require spent ~40 Poe Exalted Orb on it this league 😀

+ can do double reflect, no leech/regen at as soon as
+ our totems are taunting, outstanding lab runner
+ newbie friendly
+ secure playstyle, spot symbols and run around
+ crits make playing this build insanely satisfying, BOOM BOOM BOOM
+ totems leech life for themselves and us
+ totally out of meta build

– mediocre defenses, even so, I’ve seen people in my guild obtaining level one hundred with this build, so it’s attainable
– totems are vulnerable to freezes and Poe chaos orb damage
– symbols are usually not instant action, so evident speed is not prime tier
– possess a self-cast that curse you lazy [Removed by Support]


[poe 3.1 Raise Zombie] The Dancing Avatar – AoF IW GC/The Baron/12 Zombies/The Dancing Dervish(1200+ Str)

This build revolves about the Marauder’s Chieftain Ascendancy with its capability to efficiently stack Strength to buff himself’s full fire conversion Glacial Cascade also like his 12 Zombies although utilizing “The Dancing Dervish” (TDD) in it is manifested type as useful clearing tool. Since Strength stacking provides Life and there’s the leech around the Ascendancy tree along with the Zombies by way of The Baron, it’s also reasonably secure to utilize.

+ Rampage.
+ Fairly Inexpensive.
+ Enjoyable to play.
+ Defense=Offense.
+ 12 life leeching Zombies acting as meatshields.
+ The satisfying visual of an excellent Cycloning Sword.

– You shed defenses as you cannot put on a shield. You do possess a great deal of leech plus a wall of zombies although.
– In case you fail to start a rampage, you might be missing many harm, defenses, and apparent speed.
– Build only genuinely begins at level 59 because you’ll be able just then to equip TDD.
– Stacking Strength at first is easy, but knocking through the 1K mark is hardish as you may need to juggle res, str, and life on gear which may be high-priced.

[poe 3.1 Righteous Fire] Demi’s PURE STRENGTH Righteous Fire Chieftain! SUPER Price range, UBER LAB/Atziri/T16 VIABLE

For those who take a look at This build gear, you’ll notice I’ve “added cold damage to attacks” crafted on This build amulet. This Build indicates every time I Shield Charge into a pack of mobs, they all get +25% cold resistance and -50% fire/lightning resistance, boosting This build RF damage. Righteous Fire can be a degeneration effect, which suggests it by no means “hits” to proc EE on enemies.

You possibly do not have adequate life regen or maybe an adequate high-level Purity of Fire, or some mixture of both. RF burns us for 90% of our maximum life per second, which can be then mitigated by our Fire Resist. So for example, for those who managed to get 90% fire res and 10% max life regeneration per second, you would have the ability to activate RF and not lose any life. This build aims way much more regen than 10%, so we overkill around the regen and can heal ourselves passively with RF active.

It provides you a suitable quantity of elevated fire harm, but pretty small life and not a lot inside the way of stats/resists. I’d as an alternative use a well-rolled Marble amulet or maybe a stupid high life amulet generally, with 40+ Strength.




[poe 3.1 Shockwave Totem] HC/SC Shockwave symbol more than – 300+DPS every single totem Good for Starter

This build made in Turmoil and hit 90lvl reasonably rapidly and smoothly. This guy doesn’t require many Poe currency to kick hard-ass bosses and clear maps safety and speedy. The principle Notion of it to convert all Phys damage from shockwave totem and severe harm from hatred to fire. This Build is two variation of build and both of it stong.

Why not ancestral Warchief totems
That’s not much better than Warchief but not worst. Key constructive – ST functions in the significant station – Warchief demands you keep close to symbols. Also with ST you will not need high DPS Weapons

Why not correct fire totems
Righteous fire totems are excellent. But ST with Chieftain leeches you and taunt the enemies.

Shaper viable
This Build reasonably sure that ST can kill all guardians quite secure. That’s also a superb uber lab farmer.
Why chieftain over berserk
ST hits quite difficult. With chieftain nodes, totems leech us exceptionally quickly. Also, that taunt enemies – it is superb survivability bonus.

The way to leveling this build
This Build utilized beneath at low levels. Then ancestral Warchief. Soon after obtaining Cauteriser – shockwave totem


What Region Has Had By far the most Time Spent In It In POE!

Now in case you have been looking at our weblog lately, you’ll notice, we have gotten an enormous kick out of the distinctive lists that Grinding Gear Games have put over on the POE forums. Here they’re sharing with us stats around the Harbinger League, letting us know what one of the most well-liked locations in the game is. These days we are taking a look at the most well-known instance duration in regards to minutes spent playing.

This is among the list of most interesting lists which has come out of this “study” top on the list is Poorjoy’s Asylum which has a typical time of 75 minutes and 48 seconds that is more than twice than the number two map which is The Coward’s Trial which has an typical play time of 28 minutes 53 seconds!

The top four are Poorjoy’s Asylum, The Coward’s Trail, Maelstrom Of Chaos and Caer Blaidd, Wolfpack’s Den. All of those maps have a particular kind of layout along with the guidelines that they have can make it tough to get a player to run by way of them. Plus lots of players like to do a little more exploring in these maps.

Coming in at the bottom of the list is the Torture Chamber with an average play time of just beneath 20 minutes. We believe that the truth that this map is one of the tougher to navigate is the only purpose that it has made the list.

We identified this pretty interesting and wonder in the event you guys would agree that these are the maps you might have spent one of the most time with too. When you are planning to give yourself an edge in POE make sure you check out our low priced Path Of Exile Orbs!