It would appear that there are a lot of people excited for the latest in the venerable monster hunting franchise. Capcom has proudly announced 5 million Monster Hunter World units have shipped around the world over the game’s launch weekend, breaking new ground for the franchise.
While the announcement doesn’t specify exactly how many of those shipped units have translated into sales, the number still represents the largest amount the Monster Hunter series has released in the first three days of launch. The numbers include both physical and digital copies of the game and take into account the fact that World is the first Monster Hunter title to have a simultaneous worldwide release.
To keep up the momentum, Capcom has restated intention to support Monster Hunter World’s release with free updates, starting with a Spring update that will add the Deviljho to the monster lineup. The game will also be kicking off an esports competition this Spring around Japan to determine the best hunter in the country, along with plans for a Hollywood film and the opening of a Monster Hunter: The Real attraction at Universal Studios in Japan.
The game will also continue to release cross-promotional events in-game as well, with the first half of a Horizon Zero Dawn crossover event happening now, a Megaman crossover event due soon, and a recently announced Street Fighter V event where players can make their hunters look like Ryu and Sakura. A trailer for that event can be seen below.
Yes, yes, we know units shipped doesn’t exactly equate to units sold. That said, the impact of Monster Hunter World’s big weekend launch is not exactly hard to miss for anyone with a Twitter feed dedicated to gaming. While it’s a shame that PC players weren’t able to get into the hullabaloo at the same time, we expect that once that version is ready things will explode for World once again.
Sources: press release, Capcom Unity website, Monster Hunter World website
We suppose it was inevitable in times like these. A Sea of Thieves datamining expedition has unearthed a long list of various items buried in the sand of the game’s code, including a number of new items, NPCs and maps. So once again Spoiler Puppy is here to shield you from upcoming spoilers for Sea of Thieves. So don’t scroll by the puppy if you don’t want to learn more.
For those who have moved on past the cute puppy; the dataminer know as m4rx on Reddit has offered up a laundry list of items from the title’s CBT files. According to m4rx, the list is an ongoing process, which is being stymied by a missing decryption key to decrypt additional assets.
That said, the list found so far is long indeed, with a number of treasure chests; a number of ship customization items including livery, cannons, capstans and figureheads; and a number of different weapons such as a boarding axe and a heavy sword.
The mining also found reference to a Kraken, or at least the tentacles of the creature which appear to wrap themselves around your ship. The data also included reference to a Harpoon Gun for player ships, which could be specifically engineered to protect against very large and overly huggy sea monsters.
According to m4rx, the datamining is being done in an attempt to find what Rare is holding back from closed beta until release, as “the general consensus on the beta is that the game is lacking content”.
Even knowing that there’s a possibility of a kraken beneath the waves of Sea of Thieves’ world makes us eager to see it in action. Of course, how much of this data is actually going to make it to full release is up to assumption, but we’ll be looking forward to learning more from the devs directly.
The metamorphosis of the Shards Online caterpillar into the Legends of Aria butterfly has now seen it spread its wings and begin flight. Today marks the start of Legends of Aria closed beta with an update that brings balance adjustments, new areas, and system adjustments.
Closed beta will see a new Eastern Frontier world area added to the game, along with two new major cities: the mining city of Helm and the port town of Pyros Landing. There’s also an additional world dungeon and a triggered server-wide Catacombs encounter that requires large groups and features a final boss fight that will “require more than just numbers to defeat”.
The new build is also introducing an overhaul to the criminal/flagging system, with player actions – positive or negative – contributing to an overall Karma score. The system is meant to remove arbitrary criminal flags and maintain a sense of risk vs. reward. There’s also new UI elements, changes to character movement to make it feel smoother, and a variety of balance tweaks to skills, Guard Zones and more.
Closed beta will run from today, January 29th through Sunday, February 11th. The closed beta has no NDA and characters who were in the final alpha test will not be wiped. Closed beta launch will also signal the start of Founder’s Pack sales, which will include closed beta access and a variety of other perks.
Congratulations are in order to Citadel Studios for making it to closed beta. We’re looking forward to seeing how this new phase of development will steer Legends of Aria and whether there will be more changes in store…though likely not on the same scale of changing the game type entirely.
After the announcement this past weekend that Paragon would be sunsetted, one fan has taken it upon themselves to issue a Paragon petition beseeching Epic Games to reconsider the move.
The petition specifies that Epic Games doesn’t even need to support the MOBA with new updates or content, but simply asks to keep its server lights on.
“I put forward the idea that Epic keep the servers for Paragon open even if they leave the game as it is right now I would be more than happy,” reads the petition. “All I want is to come home and be able to turn on Paragon and play with my friends, what am I going to do now?”
As of this writing, the petition currently has over 20k signatures. Meanwhile over on the Paragon subreddit, fans have made additional suggestions such as handing development over or even making the game open source.
It does seem like the decision to axe Paragon came pretty swiftly, particularly since it came roughly a week after Epic Games considered the matter. While it doesn’t seem unreasonable to keep Paragon’s servers operational, we also have to assume that 20k people isn’t quite enough of a response for Epic to change course. Do you think Paragon should be let go or is keeping the servers online a fair request? Let us know your thoughts.
After the single largest battle in EVE Online history over a keepstar was waged, CCP Games has had a moment to consider what it means for the EVE Online server infrastructure and how to improve it to better support such large engagements.
While the game’s single Tranquility server did not suffer any form of catastrophic failure, the devs do contend that additional work is needed in order to support and even encourage similarly large battles to take place.
“The attackers did report problems launching fresh waves of unmanned fighters from their carriers, which was their main tactic and which accounted for the lion’s share of their damage output,” explained CCP Guard. “The keepstar was going down slowly but surely for two hours and only managed to heal itself once these problems started getting reported.”
In spite of the fact that the planned battle of attrition appears to be confirmed lost as a result of input lag, CCP Games is looking on the bright side. “Tranquility remained online for the fight, and thankfully we didn’t experience any unscheduled downtime,” said CCP Falcon. “This allowed us to watch performance, look at where the main bottlenecks are for an engagement of this scale, and provides us with a substantial amount of data that we can use to help plan the next steps toward strengthening our infrastructure to support these massive engagements.”
Those next steps, according to Guard, are software-based, with “active development” on systems that will transfer non-essential calculations away from the main server cluster and into the cloud. The battle has also reportedly reinvigorated discussions among the team to look into additional long-term solutions.
“We want to continue to allow our pilots to wage war on a scale that’s never been seen before in online gaming,” closed Falcon.
It’s definitely a shame that the keepstar stayed upright as a result of server problems instead of a well-executed defense strategy, but we are going to join CCP Games in looking at the positives in the aftermath of this latest war. Especially if those positives lead to more galaxy-shaking conflicts. After all, like the video touting the fight stated, neither the battle nor the war are over.
Black Desert Online is an MMO that combines a few aspects of EVE Online with a gorgeous fantasy world. It features plenty of fluid action combat, but you’d be missing out if you don’t invest in its expansive and robust crafting and production systems. This guide will help you get started, teaching you how to use ‘contribution points’ to build your own business brewing beer.
Before we get started, this is a guide that should be attempted by players around level 15+ who have worked through some of the story quests and have made their way to the town of Velia. Don’t worry, getting there should only take an hour or two. Once you’re there, I’ll take you step by step toward building your first ‘node network’ to begin producing goods that you can craft to make yourself a lot of money. You’re also going to need a total of four contribution points—which I’ll explain how to get in just a few moments.
I will say that thanks in part to Black Desert’s shoddy localization and the obtuse nature of the mechanics, understanding all of the nuances described in this guide might take some time. Just keep at it, follow closely, and don’t hesitate to experiment and see what happens.
Want to simply know more about what’s good and bad about the game? Read the Black Desert Online review instead.
What Are Contribution Points?
In most MMORPGs, your character’s power is measured by their level, and the same is true for Black Desert. However, Black Desert has more to do than kill monsters and run dungeons. You can set up trade routes, build and sell boats or wagons, become a master chef, and plenty more.
Almost all of those pursuits are tied to contribution points, a refundable currency you earn from completing different quests. With enough experience, you’ll earn points that you can spend and refund whenever you please.
Perhaps the most basic way to invest contribution points is through renting items from various NPCs. As you explore the world, you’ll encounter many characters who will loan you items in exchange for contribution points. Whenever you’re done using the item, like a fence to set up a garden, bring it back to that character and earn your contribution points back in full. Where you’ll spend most of your contribution, however, is setting up sprawling ‘node networks’ to access resources or connect towns together to establish trade routes. Let’s dig into how that works.
How Do Nodes Work?
The world of Black Desert is vast and nonlinear, and you’re free to wander about and discover it as you please. Landmarks and areas of interest are called nodes, and by unlocking them using your contribution points, you can begin to chain them together into a network. Doing this allows you to hire workers who can head out to the nodes and harvest a given resource for you, like the produce we’ll use to make beer.
Looking at the world map, you can see how nodes are connected to one another by white lines that arch between them. All node networks must start at a town (the icon on the map will be blue) which is a node you get for free. That means in order to unlock a given node, you must first unlock any subsequent nodes between it and any town.
Looking at this image, you can see that, in order to unlock the Imp Cave, I must first unlock the Loggia Farm node.
To discover a node, you need to locate the Node Manager, an NPC somewhere in the area of that node who you can talk to. Many of them will be located along roads, so as you travel keep an eye out and always talk to them if you see one. For this guide, let’s unlock the node manager at Loggia Farm.
Head west of Velia, keeping in sight of the coast until you see the farm buildings and fields of Loggia Farm. As you approach the front gate you’ll see Severo Loggia out front, the Node Manager. Talk to him and select the ‘node management’ option from the conversation window.
This brings us to the node management screen. In the top left, you can see some basic information about the node as well as the option to invest two contribution points in order to unlock it. There’s a lot of information there, like temperature, that we don’t need to worry about as it mostly relates to gardening. If you already have two contribution points, great. If not, keep reading this guide, but you’re going to want to spend more time questing in order to get more contribution experience.
An immediate benefit to unlocking a node is an increase of drop rate for items in the area, which is very worthwhile if you plan on sticking around to kill monsters or gather resources by hand. If you can, always try to unlock a node that you intend to do any form of grinding in, as the long term benefits of increased item drops can really pay off.
Now that you’ve unlocked the Loggia Farm node, we’re going to need to unlock the sub-node affiliated with it, which will grant us access to Loggia’s potato fields. This will cost an additional contribution point.
Hiring Your First Worker
Now that we’ve unlocked Loggia Farm and its potato fields, let’s start working on our very first production chain. This one will be really simple to set up and won’t require a great deal of contribution points or effort. We’re going to be crafting the most sacred of liquids: beer.
Beer is fantastic for several reasons. One, I’m drinking some right now and it’s delicious. The other reason beer is great is because it restores the stamina of your workers, who will tire after a long day slaving in the fields for you. By getting your workers high on your own supply, you can keep them working longer while selling the excess beer on the market for a tidy profit. You might be wondering how we’re going to turn potatoes into beer. I don’t have an answer for you. It just works.
It’s worth mentioning that you could set out and harvest the potatoes yourself by running through the field and gathering them. By hiring workers to do it for you, you can save your time and energy for more interesting pursuits.
Now, let’s get some workers.
Back in Velia, we’re going to want to talk to Santo Manzi, the Work Supervisor, as he can help us get a worker for the fields. If you’re having trouble finding him, click on the NPC box in the top right of the screen and you can set a waypoint to him by selecting ‘Worker’ from that drop down menu. Once you talk to him, selecting the ‘contract worker’ option in the dialogue window will cost you five energy and will display only one random worker to hire. If you want to search for another, you’ll need to spend another 5 energy.
Workers have their own skills and characteristics, and they’ll also level up the more you use them, unlocking more skills. Don’t worry about this too much, they’ll be plenty of time to tweak all of this to create a buttery smooth beer operation. For now, just hire whichever worker looks best for you, keeping in mind that their race determines their basic stats. Giants have more stamina and can gather for longer before needing food or beer but they also move quite slow. Goblins are speedy but tire quickly, and humans are right in the middle.
Now that you have your worker, open up the map, click on the Loggia Farm node and then on the potato fields sub-node and that will bring up a window of your workers where you can see their stats and how long a single trip to gather potatoes will take. You can also change how many times they’ll repeat the gathering process to a maximum of their total stamina points as each trip will cost one point. It’s also worth noting that workers won’t continue to gather while you’re logged off, so keeping Black Desert Online running even if you’re away from the computer is ideal.
Once you’re ready, press ‘start work’. You’ll immediately see your worker represented on the map, slowly making their way to the farm. If you want, you can even follow him as all the workers owned by you and your guild are actual NPCs that move about in the world.
Go little guy, go!
Alright, gathering all those potatoes is going to take some time, probably around an hour depending on what race your worker is. While they’re toiling away for us, let’s move on to the next step.
On page two, how to buy your first house, brew beer with the fruits (and veg) of your (NPC’s) labour, and more.
Alice is at GDC, which is why it falls to me to ask in her place: WATYPWPATWPAWAPTPYPWAWPAPTPTP this weekend? If you need time to think about it, you can peruse our own selections below, with Joe and Medoly kindly standing in for Adam and Pip as they have done all week.
Joe: This weekend I’m heading to the Isle of Mull for a rescheduled trip that Storm Gertrude made impossible back in January. I’ve never been before, but I’ve heard it’s lovely. I can’t wait to relax in a tranquil setting, converse with some of the friendly locals, cook some delicious meals, do a spot of fishing, and perhaps even a little bit of farming. Of course I’ll be doing all of this in Stardew Valley on my laptop, while the real world outside passes me by.
Alec: I’m still bludgeoning my way (and tearing up my shins, as I had to trick the system into thinking I have more space than I do in order to use it) through Vive games and demos. It’s time to stop drawing massive neon space-cocks in Tilt Brush and try out Fantastic Contraptions physics oddities, for instance. I’m also told that Universe Sandbox ² has a rudimentary but mighty impressive VR mode. Haven’t tried out Elite Dangerous on a VR headset with a usable resolution yet, either. There’s a ton of stuff to dabble with even before this thing is released to the world: I guess I’m going to be overwhelmed come April.
Melody: I help run a guild in Final Fantasy XIV, so I’ll surely spend at least a couple of hours being a catgirl. For me it’s as much a game as it is a place to hang out with friends so it doesn’t really get tiring even after months. I’ve also rediscovered the joy of jolly cooperation in Orcs Must Die 2, but this annoying debuff called “Getting a degree in Philosophy” is severely limiting my time.
Graham: I installed Black Desert Online five days ago and have yet to boot it up; I haven’t been back to The Division since last week and I’m craving it; and I’m pretty sure that Stardew Valley will be playable remotely over Chrome Remote Desktop, so I’m keen to give that a shot. But in all likelihood I won’t play anything because I’ll be too busy mucking around in Game Maker.
John: [Last week reader lowprices heard tell of John’s activities. “I heard a rumour that John was at GDC, roaming the halls in a coat made of skin, picking his teeth with his favourite gutting knife and bellowing “I HUNGER” at passers-by.” Is it true? Is John now headed east at a terrifying pace, headed who-knows-where? Sound the alarm and warn us of your sightings below.]
When we sent Steven Messner into Black Desert Online [official site], he came out gushing about the MMORPG… then telling us how to build a production empire. It was not a small game, and it quickly became even bigger only a month after launch. Last week saw the release of the ‘Mediah’ expansion, a huge free update adding the eponymous new region to make the world about 30% larger – with all the new quests, bosses, items, and so on you’d expect from that.
The Mediah expansion’s headline additions are that whole dang new region, “over 1,000” new quests, a huge boss which publishers Daum Games say “can take on hundreds of players at a time”, 40v40 PvP skirmishes on the Crimson Battlefield, mighty new weapons and armour, and craftable ‘alchemy stones’ to socket weapons. Hit the patch notes if you want to see more, including details on balance tweaks.
I’m never a long-term MMORPG player but I do always enjoy having new lands to explore, and Mediah looks pretty nice:
Black Desert Online has been out in other parts of the world since as early as 2014, remember, so the recent European and North American release is tapping into – and catching up with – those. This wasn’t something they quickly knocked out.
In case I haven’t said this enough, Black Desert Online ain’t your average MMO. And one of the places that is more apparent is when gearing your character. It can be a confusing process thanks to BDO’s not-so-great localization and how different it is from typical MMORPGs. I’m going to spell it all out for you in this guide, showing you how to upgrade equipment while demystifying some of the more obtuse concepts—like what the hell a ‘fail stack’ is.
As well as explaining how all of this works, this article should demonstrate, to those who aren’t convinced, that BDO is worth a look even if you’re burnt out on traditional entries in the genre.
How Equipment Differs From Most MMOs
In most MMOs, players are used to being handed a steady stream of marginally better gear as they work towards max level, but Black Desert treats its equipment system quite differently.
For starters, gear doesn’t have level restrictions, meaning a level one character can be decked out in the most powerful endgame gear. Don’t worry though, they won’t have the skills to make good use of it so you won’t get your ass kicked by a brand new player in sweet gear. There’s also quite a small selection of equipment to choose from, and you’ll typically only swap pieces a few times on your journey to level 50.
Finding gear can also be a bit challenging. With only a few options to choose from, tracking down where each piece resides can be a headache. By and large, the easiest way is to earn as much silver as you can and purchase everything from the player marketplace. There are a few valuable pieces that can be purchased from certain NPC merchants, and others that you’ll find grinding certain monsters or bosses. But by putting crafting skills to good use, you can make more than enough money to cover your equipment costs.
How to Upgrade Your Gear
Because gear isn’t level restricted, even the pieces considered valuable for endgame will start out relatively weak. In order to make them stronger, you need to upgrade them through three methods: transfusion, enhancing, and quality upgrading. Let’s explore each.
A pretty familiar concept to any RPG player. Using crystals with specific stat bonuses (like +1 attack speed), you slot them into sockets on a given piece of equipment and gain that stat bonus. In order to do this, talk to your black spirit companion and select the ‘transfusion’ option from his dialogue.
Starting out, focus on increasing your accuracy, which will help you to hit high level monsters easier and make leveling a breeze. Later, transfusion will play a crucial step in rounding out your character’s stats. You can read the recommended crystals to use for each class over on Black Desert Foundry in their class guides section.
Enhancing is the most important way to upgrade your gear. Around level 27, your black spirit companion will give you a series of quests that walk you through the steps, but you’re more than able to get started early if you have all the materials. To enhance your equipment, talk to your black spirit companion and select the ‘enhance’ option.
Using black stones, which can be found on level 25+ monsters or purchased on the marketplace, you can increase the base stats on a piece of gear up to 15 times, adding +1 to the name of the item for each success. Enhancing any item up to a certain point is pretty easy, but beyond that can become very resource intensive. Let’s break it down.
For armor, enhancing it up to +5 has a 100% chance of succeeding. Beyond that, your chances decrease significantly. Weapons can be safely enchanted up to +7 before risking failure.
Accessories are a bit different in that you don’t enhance them using black stones but another version of that same accessory. They always have a high chance of failure, but they’re also not as crucial to upgrade and can only go up to +5. Once you’ve successfully combined two, you’ll create a +1 version of that accessory. To increase your odds of getting a +2, use another +1 instead of the +0 version of an item. Just keep in mind that if you fail the enhancement, both accessories will be destroyed.
Failing an enhancement for weapons and armor doesn’t have the same consequence, thankfully. The black stone you used will be destroyed, and the equipment you tried to enhance will lose maximum durability. Fail enough times and that item’s maximum durability will fall so low that you’ll be unable to use it. The only way to restore that item’s durability is to acquire another version of that same item and take both to a blacksmith to be repaired. When you’ve dropped a few million silver on getting one piece of equipment, having to buy another one can really add up.
Fortunately, there’s a silver lining to this in that, for each successive failure while enhancing, you earn what’s called a ‘fail stack’. Fail stacks are a hidden bonus that increases your chances of a successful enhance, and for every failure that chance gets higher.
Now let’s say we’re trying to enhance a weapon from +14 to +15. That comes with a massively reduced chance to succeed, around 20%. You could throw away a ton of black stones and lower the item’s durability trying to luck out, or you can use a much smarter method by exploiting fail stacks.
Remember how I said accessories have a really high chance to fail when enhancing? That’s a good thing because some early-game accessories are also dirt cheap. By purchasing several dozen of the same kind, we can combine them together and hope that they fail. Each time that they do the next enhancement has a better chance to succeed. To maximize our odds, create several +1 accessories and then try and combine them with their weaker +0 versions. The odds are so low that you should easily acquire a dozen fail stacks. Once you have as many as you think you can manage without accidentally succeeding, you can use that increased chance to succeed on the item you’re actually trying to enhance — often saving some precious silver instead of wasting it on destroyed black stones or sacrificial equipment to repair lost durability.
Getting all of your gear to +15 will take a long time, but it’s also not something you need to fret about unless you aim to be one of the top PVPers in the game. Once you’re around level 30 and start finding black stones while killing monsters, consider purchasing whatever best-in-slot equipment you can for your class. An entry level endgame set will cost you just under a million silver, which isn’t a great deal if you’ve been investing in your crafting skills or grinding monsters and selling loot drops.
The final step in the process should only be completed once you’ve already achieved +15 on a piece of equipment, as doing so will significantly increase the costs of repairing max durability. Upgrading the quality will essentially transform the rarity of your equipment, taking it from a common green to rare blue to the coveted yellow. Doing so will also unlock extra stats, which can make that piece of gear all the more powerful.
To do this, you’re going to need to purchase special workshops located within cities while also acquiring some special materials needed for the upgrade. To find out more about purchasing homes, you can reference our production guide. which goes through the process, though if you’ve upgraded your equipment to +15 and haven’t bought a house at this point, I’d be amazed.
Upgrading from green to blue will always succeed, while blue to yellow has a random chance of success. Don’t worry though, all you’ll lose is some maximum durability and your materials if you fail, not the equipment itself. Unfortunately, fail stacks don’t seem to apply here, so you’ll just need to try your luck.
Final Thoughts and Some Quick Tips
With all of this spelled out, you should be able to start hunting down some nice pieces of gear and working towards a killer endgame set of equipment. Each class has their own preferences for which stats they should prioritize. However, just about every class flourishes using the Grunil armor set along with Yuria weapons and Bares accessories. Rangers are the only ones who work better with the Heve armor set instead, but still use the same Bares accessories and Yuria weapons.
Fortunately, all of those items are readily available on the marketplace for reasonable amounts of money. Even better, Yuria weapons can be purchased directly from an NPC named Ronatz in Calpheon City (use the NPC search button to find him!). You’ll need to befriend him first using the conversation minigame, but he’ll sell Yuria weapons for 90,000 silver, which is quite a steal.
For more advanced gear choices, you can reference your class on Black Desert Foundry, which will also show you where to find the ultra rare gear for building the ultimate warrior.
Another year over, a new one just begun, which means, impossibly, even more games. But what about last year? Which were the games that most people were buying and, more importantly, playing? As is now something of a tradition, Valve have let slip a big ol’ breakdown of the most successful titles released on Steam over the past twelve months.
Below is the full, hundred-strong roster, complete with links to our coverage if you want to find out more about any of the games, or simply to marvel at how much seemed to happen in the space of 52 short weeks.
They’ve got a few extra categories to browse over on Steam, including top new releases by month, the top-selling VR games (no comment) and the best-peforming graduates from the early access programme. The one we’re most interested in, though, is ‘top sellers’, which covers the games with the most gross revenue – i.e. including DLC sales, which is why there are a fair few free-to-play entries. This gives us a pretty clear sense of what people were most keen to play last year.
Valve don’t provide individual ranks for these games – so we don’t know, for instance, if Plunkbat ultimately sold more copies than CSGO did – but instead has arranged them into olden hit record-themed categories. Without knowing exactly what the criteria for each of these is, my guess is ‘owns a mansion on every continent’ – ‘takes regular private helicopter rides’ – ‘has live-in staff’ – ‘owns a Tesla’.
Without further ado, here we go. At the end of it all, I’ve rounded it up into a few key info-stats that give us a better sense of the shape of PC gaming in 2017.
Counter-Strike: Global Offensive
The latest incarnation of Valve’s deathless team shooter.
Tom Clancy’s Rainbow Six Siege
Ubisoft’s military shooter continues to do the business two years after release.
The sometime DayZ-rivalling survivo-multiplayer game from Daybreak Studios.
Tom Clancy’s Ghost Recon Wildlands
Open-world tactical shooting, again from the house of Ubi.
The Witcher 3: Wild Hunt
CD Projeckt’s sprawling, beautiful, dirty fantasy RPG.
Instantly accessible car-football fun from Psyonix.
Never heard of it.
ARK: Survival Evolved
Online dinosaur-bothering and survival.
Dota 2 (F2P)
Valve’s own take on the Warcraft III-derived moba.
Divinity: Original Sin II
Larian Studios hit big again with this traditional but expansive fantasy RPG.
Grand Theft Auto V
Rockstar can spare a dime or two.
Digital Extreme’s free-to-play sci-fi MMO shooter, which saw some big updates over 2017.
Jason Vorhees in a surprisingly good, though buggy, asynchronous online game.
The Elder Scrolls V: Skyrim
Will 2018 be the year of Elder Scrolls VI?
Frontier’s sprawling sandbox spaceship MMO.
Madness and perversion abide in this squad-based roguelite.
Right, let’s do some maths.
Most successful publishers*:
Ubisoft – 7
Bethesda – 7
Sega – 6
Paradox – 5
Valve – 4
*Purely based on number of entries. Total monies earned is an entirely different matter, which we have not been given data for.
Big publisher vs ‘indie’ split:
Note – this ratio could vary by up to 10 titles in either direction depending on your definition of the increasingly useless term ‘indie’, so let’s use it only as a working approximation.
Games primarily about killing things vs games not primarily about killing things
Well, those are the games that made the most money, but a slightly different and arguably more meaningful metric is which games most people are playing. I won’t do so many entries here or I’ll go mad, but here’s the top ten. No new names from the above in there, but these offer a good insight into how the Steam playerbase en masse tends to think. Guns/online/hats, in the main. The only game here that isn’t a shooter is Dota 2.
Games with over 100,000 simultaneous players
Ark: Survival Evolved
Grand Theft Auto V
Tom Clancy’s Rainbow Six Siege
Counter-Strike: Global Offensive
You can find a few more, in the 50,000/25,000/15,000 cateogries here, and those do house a few games that aren’t in the bestselling list. To save you a click, those are Absolver, Total War RoMe II, Clicker Heroes, Elex, No Man’s Sky, World of Tanks, Portal 2, Mount and Blade Warband, Deceit, Yi Gi Oh!, Life Is Strange: Before The Storm and Starbound.
Which leaves me with just one last piece of extremely important information to share with you before we get on with 2018 in earnest:
Happy new year, chums.
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