FIFA Interactive World Cup 2016 Final Results and Table –

FIFA Interactive World Cup 2016 Final Results and Table -


Denmark’s Mohamad Al-Bacha was crowned the new FIWC champion after beating England’s Sean Allen in the final. But there were another 30 players competing in New York. Find out all the results and table of FIFA Interactive World Cup 2016.


FIFA Game News is an official media partner
of the FIFA Interactive World Cup 2016.
We will publish everything about this competition
and broadcast the most important matches.
Stay tuned to our website.

FIFA Interactive World Cup 2016 Final Results and Table -


FIFA Interactive World Cup 2016 Group Stage Results


Monday, 21/03/2016

FIFA Interactive World Cup 2016 Group Stage Results:

FIFA Interactive World Cup 2016 Final Results and Table -


FIFA Interactive World Cup 2016 Group Stage Table:

FIFA Interactive World Cup 2016 Final Results and Table


FIFA Interactive World Cup 2016 Round of 16 results


Monday, 21/03/2016

Ivan Lapanje (SWE) 2-1 Benedikt Saltzer (GER)
Michael Ribeiro (USA) 4-0 Emiliano Ruiz (MEX)
Mohamad Al-Bacha (DEN) 2-0 Giuseppe Guastella (USA)
Johann Simon (FRA) 1-0 Demetri Anastasiou (ENG)

Xbox One
Michael Bittner (GER) 1-4 Dylan Bance (FRA)
Khalid Aloufi (KSA) 1-1 (2-3 PST) Irving Velazquez (MEX)
Sean Allen (ENG) 4-2 Ty Walton (ENG)
Rodrigo Araujo (BRA) 2-0 Kevin Assia (GER)


FIFA Interactive World Cup 2016 Quarter-final results


Monday, 21/03/2016

Michael Ribeiro (USA) 1-2 Ivan Lapanje (SWE)
Johann Simon (FRA) 0-1 Mohamad Al-Bacha (DEN)

Xbox One
Irving Velazquez (MEX) 0-2 Dylan Bance (FRA)
Rodrigo Araujo (BRA) 3-5 Sean Allen (ENG)


FIFA Interactive World Cup 2016 Semi-final results


Tuesday, 22/03/2016

Mohamad Al-Bacha (DEN) 2-1 Ivan Lapanje (SWE)
Sean Allen (ENG) 3-0 Dylan Bance (FRA)


FIFA Interactive World Cup 2016 Final


Tuesday, 22/03/2016

First leg: Sean Allen (ENG) 2-2 Mohamad Al-Bacha (DEN) *
Second leg: Mohamad Al-Bacha (DEN) * 3-3 Sean Allen (ENG)

*Al-Bacha won on the away console rule


collectionfifatips – Mohamad Al-Bacha won the FIFA Interactive World Cup 2016

collectionfifatips - Mohamad Al-Bacha won the FIFA Interactive World Cup 2016


Denmark’s Mohamad Al-Bacha was crowned the new FIFA Interactive World Cup 2016 Champion after beating Sean Allen of England in the Grand Final event at the world famous Apollo Theater in New York City.


FIFA Game News is an official media partner
of the FIFA Interactive World Cup 2016.
We will publish everything about this competition
and broadcast the most important matches.
Stay tuned to our website.

collectionfifatips - Mohamad Al-Bacha won the FIFA Interactive World Cup 2016


Mohamad Al-Bacha won the FIFA Interactive World Cup 2016


Al-Bacha was presented with his trophy by FIFA World Cup™ winner and New York City FC Captain, David Villa. The Dane also received a cheque for USD $20,000 and an invitation to attend FIFA’s annual awards ceremony for the world’s best football players, the FIFA Ballon d’Or in Zurich.

“To win the competition is beyond words for me. For the last few months I have really worked on my performance and was totally committed to playing the best I could here in New York. Being presented with the winner’s trophy by David Villa is amazing and I can’t quite believe this is reality yet,” said Al-Bacha.

In a thrilling two-legged final, with one leg played on PlayStation®4 and one on Xbox One, Allen played with Brazil before Al-Bacha swooped to victory playing as France. The 2016 edition marked the first time that the annual tournament was played on both the world’s leading gaming consoles – The PlayStation®4 and Xbox One. The new champion is the first FIFA Interactive World Cup Champion to ever win the event while playing on multiple platforms.

Speaking about Mohamad Al-Bacha’s win, David Villa said: “It’s been a real eye opener for me to see the level of competition here. The professionalism and mental strength in the final was just like in a real World Cup Final. I played a few of the competitors myself but I’m nowhere near their level. Congratulates to Mohamad Al-Bacha. He played a great match this evening and showed a real passion for football.”

The 2016 Grand Final, the twelfth edition of the tournament, was the first time that New York City had the pleasure of hosting the showpiece event. Over 2.3 million players from around the world took part in online qualification for the 2016 edition of the largest video gaming tournament in the world, but only an elite 32 players made it to New York.

Speaking about the event FIFA Marketing Director Thierry Weil said: “Tonight was a special night for everyone, in particular our new FIWC winner Mohamad Al-Bacha. His exceptional skills helped him to beat not only the 31 other participants in the Grand Final tournament, but also the people who registered for online qualification, and this is a huge achievement. I am very proud to see how this tournament has grown from the first event held at the home of FIFA in 2004 to the amazing performance we have witnessed this evening in New York.”


Following three exciting days at the FIFA Interactive World Cup 2016 Grand Final in New York City, Denmark’s Mohamad Al-Bacha was crowned the new FIWC champion after beating England’s Sean Allen in the final.

“When I scored in the 88th minute, I thought, ‘I just have to score another’,” Al-Bacha said after the final.

Harlem’s Apollo Theater is a classic music hall in New York City. Designed in a classical revival style, the venue was fit for a classic contest between the best gamers on the planet. Today it provided the stage for the Final Showdown of the FIWC 2016 Grand Final where Mohamad Al-Bacha emerged as champion of the biggest gaming tournament on the planet.

France’s Dylan Bance was the only semi-finalist going into Tuesday’s Final Showdown with past Grand Final experience, as he was in Munich last year. Al-Bacha, the youngest of the semi-finalists at the age of 17, was extremely impressive on Matchday 1 as he won all of his matches without conceding a single goal. The big question leading into the Final Showdown was: would anyone be able to score against the Dane?

Ivan Lapanje may not have been the favourite to win the competition for a lot of FIWC followers, but maybe we should have been listening closer to 2014 FIWC runner-up David Bytheway on Matchday 1, who, in an interview with FIFATV, picked Lapanje to go far in the tournament.

The coveted trophy was presented – and later handed to the winner – by FIFA World Cup™ winner with Spain, and current New York City FC forward David Villa. Villa’s presence symbolised the strong connection between the eSports community of FIFA and with the game itself, reinforcing the reality that everyone gathered in the Apollo were coming together in love of football, first and foremost.

“The players are playing very good, it’s so amazing,” Villa said. “Their abilities are amazing. They’re feeling a lot of emotions. I wish good luck to both of them!” Villa then had some last-minute advice to the finalists: “Take out the nerves, believe in yourself, find good luck and play strong.”

Al-Bacha selected France, while Lapanje, from Sweden, selected Brazil in the first semi-final. The first significant chance of the game was created by Lapanje who shot just wide, but Al-Bacha created a chance of his own in response, resulting in roars from the crowd. Both goalkeepers were in top form, making key saves early on. It was Al-Bacha who found the breakthrough, scoring with Antoine Griezmann. Lapanje created dangerous chances early in the second half, but Al-Bacha went two goals ahead after converting a penalty. Lapanje made it a real contest when he scored right on 90 minutes with a rebounded header by Douglas Costa, but it wasn’t enough in the end as Al-Bacha won the first semi-final 2-1. “I think France is a more well-rounded team than Brazil, so that’s why I selected them“, Al-Bacha told presenter Kay Murray afterwards, and he had some friendly words for his opponent in the process. “Lapanje is an amazing player and person, and he’s a lovely guy.”


collectionfifatips - Mohamad Al-Bacha won the FIFA Interactive World Cup 2016


Sean Allen and Bance actually played each other in the group stages and Allen won comfortably 4-0, so the day’s second semi-final had an interesting psychological angle to observe. Allen played with Brazil, while Bance selected Germany, bringing back memories of that forgetful night for all of Brazil at Belo Horizonte during the 2014 World Cup. However, Allen’s performance showed he had none of those thoughts in his mind, as he was first to score in the 32nd minute with Neymar. Bance gave away possession too easily and Allen was able to capitalise in the end, scoring two late goals with Neymar, completing his hat-trick, and eventually winning 3-0. Allen showed all tournament long that he could score goals, so setting up a Final Showdown between himself and Al-Bacha meant it would be the best attack against the best defence.

In the title decider Allen was the higher seed, which meant, crucially, he got to select his console of choice in the first leg of the final. Interestingly, he opted to play the first leg with Playstation®4, his weaker console to, in theory, give him an advantage in the second leg. Al-Bacha went ahead first in the 31st minute, however, Allen responded just eight minutes later with a goal of his own with a player he counted on throughout the tournament, Neymar. The second half was a nervy one, but Al-Bacha eventually found the breakthrough with Matuidi. However, Allen scored minutes later with a composed finish from Hulk. Hugo Lloris made a huge save near the end to keep the score at 2-2, which meant Allen had the psychological advantage going into the second leg.

In the second leg, both players selected the same teams, but this time the match was played on Allen’s favoured Xbox One console. The Dane scored the opener, giving him a 3-2 aggregate advantage. However, Allen then struck back with a goal of his own when Hulk squeaked through a shot past the French defence. Allen scored again shortly after with a breakthrough goal from Douglas Costa to give him a 4-3 aggregate lead. Allen then scored another goal with Costa, who weaved his way through the defence to score the third of the game for Brazil. Al-Bacha then sent the crowd into hysterics when he scored in the 89th minute off a free-kick. Unbelievably, in what was the defining moment from the entire tournament, the Dane, having adapted an attacking 4-2-4 formation, scored a last-second goal to win the FIFA Interactive World Cup.

Football legends like Frank Lampard and Villa were involved in the Tournament Draw and Final Showdown respectively – just another sign of FIFA’s growing prominence in the football world. And the feeling here is, it will only get bigger and bigger.

There were professional footballers watching in the audience. spoke with New York Red Bulls defenders Damien Perrinelle and Ronald Zubar during the Final Showdown to get their observations on the event.

“The passion on show has been great to see,” Zubar said. “People really enjoyed the night. Obviously, FIFA has developed a lot in the last ten years and has taken over. It’s so realistic, sometimes it’s weird! You can see the players are tactically aware and they have a lot of fun with it.”

“To be a good player on the pitch can make you better at FIFA,” Perrinelle said. “You can read the game better than your opponent. But what I’ve seen from these players is that they have a very good tactical brain.”


FIWC 2016 – Official Videos of the Competition –

FIWC 2016 – Official Videos of the Competition -


Did you miss the FIWC 2016 ? You can watch here the official videos of the competition, including group stage and final.


FIFA Game News is an official media partner
of the FIFA Interactive World Cup 2016.
We will publish everything about this competition
and broadcast the most important matches.
Stay tuned to our website.

FIWC 2016 – Official Videos of the Competition -


FIWC 2016 – Official Videos of the Competition


There were a lot of firsts on Day 1 of the FIFA Interactive World Cup 2016 Grand Final. For the first time in FIWC history, the event was streaming every single match from Day 1. All group stage matches took place across eight consoles, and each gaming system had its own dedicated live stream. And for the first time, the tournament included both PlayStation®4 and Xbox One consoles, indicating the new heights the world’s largest gaming tournament has reached in 2016.


Watch back all the drama from the final day of competition for the FIFA Interactive World Cup 2016 Grand Final from New York.

Tuesday’s Final Showdown was streamed live from Harlem’s world famous Apollo Theater, where FIWC host Kay Murray was joined by a variety of commentators and experts including Fox Sports duo Alexi Lalas and John Strong, FIWC 2014 runner-up David Bytheway and eSports expert Spencer FC. And finally, among the many sports celebrities in attendance were 2010 FIFA World Cup™ champion and New York resident David Villa. The European and world champion was on hand to crown the 2016 champion of virtual football live.


There was an incredible ending at the FIFA Interactive World Cup 2016 Grand Final Showdown in New York City.


collectionfifatips | The Walking Dead games are proving as unkillable as the TV show

As a trope, zombies are an interesting concept. Theories vary on what they represent at a given cultural moment — some suggest it harkens back to our latent fears of pursuit predation, which is why The Terminator and the creature from It Follows give us that same feeling of dread, while others liken it to fears of conformity and loss of identity, which is where we get Romero’s Dawn of the Dead and its countless, unironic imitators.

And then there’s The Walking Dead, which is more or less about how people suck whether they’re dead or not, and about which the creator himself has gone on record admitting he just wanted to make a soap opera with zombies. The television show is proving true to its name, shambling through its sixth season at the moment with showrunner plans for at least six more, despite repeated calls from critics to put the poor thing out of its misery. Its episodic story games produced through Telltale have so far proven a little more reserved in their presentation, with just two five-episode seasons and a currently-running three-part miniseries spotlighting the character Michonne — but speaking with Mashable, the studio revealed today that it plans move ahead with a third full season, beginning later this year.

“From a role-playing, interactive storytelling point of view, it is not from the bag of tricks that we’ve ever shown anybody before,” says Telltale CEO Kevin Bruner. “The way that we’re dealing with and validating and retaining all those different playthroughs [from Season Two] is really cool and unexpected and, I think, pretty innovative from the storytelling point of view.”

While the first season of Telltale’s Walking Dead adhered to a pretty linear storyline, with many of its choices funneling back into the same conclusions within a couple chapters, the game’s second season starring hard-as-nails preteen Clementine had several divergent endings. So it remains to be seen whether Telltale’s third season will pick up with Clementine as the protagonist again (probably not) or introduce a new hero, someone with their own ethical quandaries and emoting to do.

We’re likely to learn more about Season Three as we get closer to a release window, maybe in the summer in time for the San Diego Comic-Con. In the meantime, Telltale’s Michonne miniseries has released two of its three episodes, with its final installment expected next month.

Kris Ligman is the News Editor for ZAM. Their zombie apocalypse survival rating is somewhere around 3/100. Eat their brains on Twitter @KrisLigman.

What is a Miitomo and what does it do? on collectionfifatips

In true Nintendo fashion, even Miitomo‘s Android version is currently exclusive to Japan. But through the magic of switching iTunes account regions, I was able to test drive the Japanese iOS version to see what the app is all about. Amazingly, the game is already fully playable in a number of languages, including English, French, Italian, and Spanish, so anyone reading this with an App Store-accessible iDevice can repeat my steps and try it out for themselves. 

At first glance, Miitomo looks and sounds very similar to the Nintendo 3DS game Tomodachi Life, where Miis representing you and your friends engage in little comedy skits and pair off with each other (but only if they’re straight). In Miitomo, the comedy skits and relationships have been replaced by a core social function in which you answer on questions and comment on each other’s answers. After creating a Mii (or importing one from Miiverse), users are asked to set their Mii’s personality traits and voice, which is more important than it sounds: the app is 100% voiced, so be prepared to hear your Mii’s squeaky voice every time you open the app. Luckily, all these settings can all be changed at any time, so you can always bring down the speed or pitch a notch if a hyperactive chipmunk voice is too grating on your ears.

After your Mii has been plopped into their non-customizable home, you will then need to add some friends. Users who you mutually follow on Twitter or are friends with on Facebook will come up as friend suggestions for you to send invites to. In a move that is undoubtedly meant to keep your Miitomo community as closed and safe as possible, the only other way to add users is by meeting them in person. As a result, you can be sure that no random strangers will be reading your responses to the app’s many questions. (But that won’t stop your friends from taking screenshots of your embarrassing personal reveals!) 

What is a Miitomo and what does it do? on collectionfifatips
Social media can’t handle this degree of real.

The first question Miitomo asked me was “What is your favorite food?” to which I honestly replied, “mochi” (glutinous rice). After reading my response out loud, my Mii drew her lips into a smile and stuck her tongue out. At first, I thought this was due to the question’s context, but I quickly learned that there are a number of expressions that can be triggered based on what you write, customizing the Miitomo experience for each individual user. Typing out “haha” or “lol” will cause your Mii to clutch their hands to their sides in laughter, while “omg” or “wow” might elicit a look of shock. The number of reactions and words that trigger them is surprisingly varied. I soon found myself getting more creative with my responses, just to see how my Mii would react. And believe it or not, Miitomo does not censor curse words, though it does have a report button to allow users to flag offensive content.

What is a Miitomo and what does it do? on collectionfifatips
Yeah you know you’re jealous of my ‘dog suit.

Much like, questions and answers are the main social aspect of Miitomo. Unlike, however, users are encouraged to like and comment on these tidbits to receive in-game coins, which can then be spent on everything from a full body hot dog suit (left, modeled by yours truly) to a traditional Japanese yukata in the in-app shop. Miifoto, the app’s equivalent of a photo booth, can then be used to show off choice ensembles, set up a group photo with your Mii friends, or even place a Mii in a real-world location using the option to import an image from your phone’s camera roll. With the variety of customization options from your Mii’s clothing, pose, and facial expression, this photo option has the largest potential to go viral. In fact, I have already seen quite a few Miifoto tweets pop up in my Twitter feed, despite the game only currently being out in Japan.

Miitomo also features a minigame to trade tickets for exclusive items, and connecting your Nintendo ID to the app allows for even more ways to earn cute in-game goodies, as well as discount coupons for Nintendo games. But despite the overwhelming cuteness of my hotdog suit-wearing Mii and my initial amusement with answering questions in the funniest ways possible, after just two days I found myself hardly checking the app at all. Perhaps the ability to come up with your own questions for your friends would add more variety, but currently there are only a set number of (admittedly bland) questions Nintendo has made available for users to answer.

While Miitomo might have enough social functionality to satisfy Nintendo fans looking to earn My Nintendo rewards, it is hard to imagine a world where people flock to Miitomo over alternative social media options such as Facebook and Twitter. Instead of being a stand-alone product, Miitomo acts more as an add-on to existing social media that only reaches its full potential if you also link your Nintendo ID. So even though Miitomo is an admirable first effort for Nintendo’s foray into social apps, it unfortunately feels slightly lacking. With more content and an official release, Miitomo may successfully catch on in the West, but only time will tell.

Those interested in waiting patiently for an official release can preregister on Miitomo‘s official website!

Anne Lee is a freelance translator and professional fanmadam. You can follow her on Twitter @apricotsushi.

collectionfifatips – A strategy game played on a sewing machine? Check out these bizarre controllers from GDC

If you look back on it, the way we play games hasn’t changed all that much since the 80s. We still use keyboards, mice, and controllers that get incremental upgrades every few years, notoriously fickle motion controllers notwithstanding. These devices have kneecapped a chunk of gaming’s potential. For decades, developers have designed around what they could expect their audience to have, and that means a lot of great ideas get tossed out.

ALT+CTRL+GDC is an annual exhibit at the Game Developer’s Conference in San Francisco. Here, developers rethink what it means to a play a game, and how we interact with computers and the software they run. The result? Some of the wackiest, saccharine, heartfelt, and inspired games you’ll ever play.

Switchboard Nerds

“Hello, Operator” was the first, and most discussed game at the booth. Played on a real switchboard from the 1920s, players use use switches, cables, and lights to connect a caller to the correct recipient. You can’t do much else with it yet, but the game’s designer, Mike Lazer-Walker of the MIT Media Lab hopes to incorporate some elements of mystery.

“You can listen in on the calls after you connect them,” he said. “It’s one of the earliest forms of wiretapping. So you can imagine a murder mystery or international espionage style game that uses something like this. It’d be really exciting!”

He lamented, however, that missing vital bits of information would often mean losing, and creating an outcome that makes play satisfying even when you miss out on parts is a real challenge. “I’m not sure how I’m going to tackle that quite yet,” he said. “There’s a lot of options, but none of them are clear winners just yet.”

The grand goal would be to incorporate the game into an interactive museum piece to teach young minds about the technology of yesteryear. But that’s still a ways off.

Cuddly Octopi

collectionfifatips - A strategy game played on a sewing machine? Check out these bizarre controllers from GDC

There a desperate drought of intelligent games for children, or at least that’s the premise behind “Octobo,” an adorable game to teach young children shapes, colors and patterns. Octobo is the eponymous octopus, and he only likes to eat certain kinds of fish. So kids get a book with Velcro pieces that they tear out and put in front of Octobo. His expressions, determined by RFID chips, an iPad and some technical wizardry, tell whether the child got the answer right. Later, they can swing Octobo’s arms around and even hug him good night. It’s a wonderful project that wraps valuable lessons in a night-time story book.

“Octobo” is Yuting Su’s master’s thesis for her Interactive Media and Games MFA at the University of Southern California. She demonstrated her “proof of concept” at GDC’s Experimental Gameplay Workshop last year. There, she showed off an educational pop-up book that would narrate itself based on what the player did.

I spoke with some parents that also tried Octobo and they were floored. It introduces its concepts quickly and gets children involved in a way that most modern educational games don’t. “iPads are nice,” one said, “but being able to physically play with and hug a stuffed animal, and have it react to your input is incredible.”

Slap Your Friends… No, Really

From cuddling to punching and smacking, “Slap Friends” is another cute game that asks players to don hats in the shape of unicorns and other cloying characters. Each hat has two attached mittens containing accelerometers. So, naturally, you put your hands in the mittens and get to slapping your opponent. The characters in the game have long floppy arms that follow your real-world movements. It’s all cute fun. The mittens help cushion any actual impact, and players are told to keep it to cartoonish slapfights.

The game’s makers bill it as a “dispute resolution simulator,” and I can actually see it. Pulling from uncontrollable games like QWOP, it throws a peaceful wrench into the entire mechanism of conflict. When your disagreeable debate partner is now wearing a ridiculous robot hat and struggling to figure out the best way to control long wiggly arms, it’s easy to lose sight of the original point of contention.

Turn-Based Strategy game Played with A Sewing Machine

Strategy games are my jam. While they tend to come with some colonialist overtones, they’re taxing in ways that other games aren’t. And that’s how I felt before I played one with a sewing machine.

“Threadsteading” is a strategy game where you and another player take turns sending scouts out into the wilderness. Your scouts will each have six movement points, and will go in a straight line until they’ve run out. Forests are harder to cross than open plains, for example, so they use up more points. Using a hexagonal grid, each map has quite a few options and plenty of room for laying out complex plans.

The game ends when one or both players have crossed over each of the six towns. Then, points are tallied. Each tile type is worth a different amount, and since the game is all about exploration vs. dominance (another welcome change from the strategy game status quo), only the first person to cross the tile gets credit for it.

By the end, a game of “Threadsteading” yields some intricate stitched designs, which tell the story of that match. It’s also gratifying to watch patterns sprawl out on fabric as the machine commits your choices permanently to the board.

Asymmetric Play with a Dose of Malice

“Disruption” is a game about messing with your friend. Two players go head to head in two very different games. One, plays a side-scrolling 2D shooter with a standard arcade-style controller, while the other runs closer to a Pacman clone.

Together, each try to disrupt the other’s play. The Pacman clone player tries to disable parts of their opponent’s controller, while the shooter can dump extra enemies and obstacles onto their foe’s screen. This is a true win-lose game where progress in one harms the other. It’s a brilliant, albeit somewhat cynical set-up, that has player one switching out different pieces of their actual controller to keep it functional.

This leads to some charged moments and terse exchange, and almost invites trolls to take their shots. It’s a game of patience and counter operation unlike any other. Because while it’s one thing to find yourself spawn-camped, it’s quite another to lose agency while you play and rush to get back in.


Our last game in this round-up is “Petitwo.” It uses a zoetrope, one of the first technologies that could show moving pictures of any sort, to animate a flock of migrating birds. Players collaborate by taking turns leading the flock back home. Like, “Hello, Operator,” “Petitwo” blends the classic with the modern.

Using an almost ancient piece of technology and an iPad to play a game is strange. It forces its players to reflect on both the distance and the closeness between the two. That, mixed in with the migratory, cyclical patterns of birds had me feeling melancholic and stuck in a “for how much things change, they sure seem to stay the same” sort of mood.

But, that’s the point of this game, isn’t it? Connecting our digitally-driven selves to our not-quite lost past.

Codsworth? Is that you?? –

We already knew that ‘Automatron’ let you customize new killbot companion Ada, but it turns out you can modify Extremely French nursebot Curie and Extremely British butlerbot Codsworth in the same way. Is ‘body horror’ a thing for robots? Because some of these loadouts seem like they might fit the bill.

Most likely Curie is not upgradable if you’ve already (spoiler) uploaded her to a human-like synth body, but for Codsworth, who is just fine with being a floating ball that makes tea and wears bowler hats, here’s a chance to turn him into the roving ad hoc death machine you always wanted in your post-apocalypse. He still sounds like Jeeves though.

I’m still waiting for the so-called ‘giant’ robots that are supposed to populate this DLC — the tallest I’ve seen so far has been maybe eight feet — but turning your crew of into an episode of Battlebots seems like a good time. There’s something charmingly Mad Max-esque about giving your stalwart butler tank treads and a flamethrower arm then topping him off with a terrifying teddy bear head. WITNESS HIIIIM.

Codsworth? Is that you?? -
Image source: GRZ NGT

Codsworth? Is that you?? -
Image source: FluffyNinjaLlama

Codsworth? Is that you?? -
Image source: HipsterForHire

I too want to talk about our relationship, Codsworth.

(h/t Kotaku. Top image source: RobbyCX.)

New game from the creator of Super Meat Boy –

Given the picture, the Legend of Bum-bo will most likely be as subtle as McMillen
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This War of Mine: The Little Ones confirmed for PC and mobile platforms on collectionfifatips

This War of Mine: The Little Ones makes the virtual version of war even more dramatic. - 2016-03-24

This War of Mine: The Little Ones makes the virtual version of war even more dramatic.

Two months ago, the award-winning war-time survival This War of Mine, from a Polish developer, 11 bit studios, came out on PlayStation 4 and Xbox One in an expanded version, which added children to the game